Tag: indiedev
Setting the Stage
Since it’s come up often, let’s talk about setting in #ThunderHighway !
The year is 1958. The Cold War is rising, the Space Race is at full speed, and the Pacific has become ground zero to the world’s nuclear tests. Regional tensions smolder close to flashpoint, and the jet age dawns in atomic flare. Events on the surface echo down into the abyss, however, and an unknown threat emerges from the deep…

You play as the commander of a US Navy flight, leading a unit of four aviators from the carrier USS Revenant, on patrol along the DMZ when events begin to spiral out of control. Unconfirmed sightings, strange radar readings, and a civilian population growing hysterical as the regional powers escalate amid mutual distrust.

It will be up to you to charge headlong into the deteriorating situation and neutralise the emerging threats, both monstrous and human. Since this is a shoot-em-up (or shmup) this will obviously involve a lot of shooting with various cannons, missiles, and the more experimental weaponry that you’d expect from a sci-fi B-movie adventure, but the action certainly won’t end there, with various other gameplay objectives planned.

But more on gameplay another time. Thanks for following!
New kaiju concept

Thunder Highway has enlisted the talent of Oskar Alvarado to flesh out some new creature designs! He’s a very experienced concept artist and 3D animator, and I’m so glad to have him on the project to provide a unique and polished quality to the game’s monsters. Here we see an early sketch of a concept that we’ve been developing for a new creature: one that might evolve between various stages as the game progresses, leading to new gameplay scenarios and tactics. Just one of many factors being considered to keep Thunder Highway exciting all through the singleplayer campaign!
Prototype gameplay video
Fly a jet, fight kaiju, and save the world in a B-movie-inspired top down shooter set in 1950s southeast Asia, fending off a cataclysmic monster attack!
Jesterbox Creations is proud to present the work-in-progress prototype for Thunder Highway! Follow along for more updates as the game develops.
(Assets are placeholder and do not represent final quality or design. The reel is taken from the playable prototype recently debuted at the local demo night.)
