Status: Released 2019
Role: Level Designer & Cinematic Designer
I had a really broad opportunity to see how Remedy’s narrative gameplay develops while working on Control – first in the level design team (working primarily in the Research sector, especially the basement area, which became my small corner to fill) and then later I had the opportunity to slide into the cinematics team and help finalise the narrative interactions, including both the very beginning and ending(s) of the game!

The internet has been helpful enough to showcase my work, so here are a few videos about the “overgrown threshold” area (aka the “mold zone”) and the dialogue systems I implemented for the Foundation DLC!
