Status: Pre-Production
Role: Solo Developer
Aetherbreak is a quick jam-style prototype that combines elements of Breakout and Asteroids. It was a short project lasting a couple of weeks, allowing me to explore Unity’s physics systems and practice skills like sound design and model creation. I’m currently updating this prototype into a production using Unreal 5, which will be the final game. I enjoy working on simple arcade projects like this between longer narrative games, as it reminds me that games are meant to be played.
