Setting the Stage

Since it’s come up often, let’s talk about setting in #ThunderHighway !

The year is 1958. The Cold War is rising, the Space Race is at full speed, and the Pacific has become ground zero to the world’s nuclear tests. Regional tensions smolder close to flashpoint, and the jet age dawns in atomic flare. Events on the surface echo down into the abyss, however, and an unknown threat emerges from the deep…

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You play as the commander of a US Navy flight, leading a unit of four aviators from the carrier USS Revenant, on patrol along the DMZ when events begin to spiral out of control. Unconfirmed sightings, strange radar readings, and a civilian population growing hysterical as the regional powers escalate amid mutual distrust.

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It will be up to you to charge headlong into the deteriorating situation and neutralise the emerging threats, both monstrous and human. Since this is a shoot-em-up (or shmup) this will obviously involve a lot of shooting with various cannons, missiles, and the more experimental weaponry that you’d expect from a sci-fi B-movie adventure, but the action certainly won’t end there, with various other gameplay objectives planned.

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But more on gameplay another time. Thanks for following!

 

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